Im new to java programing and was wondering what the method was for texturing a matrix I would like to use textures that i have created but im not sure how i do this. do i abstract from a package or something. My code is like this

//CODE
public class matrix estends java3d() { //CREATE CLASS
public void create3dworldobject() { //CREATE 3D WORLD
matrix matrix = new 3dmeshobject();
Matrix.set(3d); //MAKE MATRIX 3D
matrix.setperamiters(WIDTH_HEIGHT_DEPTH); //PREPARE PERAMITERS
WIDTH = X; //SET VARIBLES TO MAKE EASY
HEIGHT = Y;
DEPTH = Z;
x = 200; SET DEFAULT SIZE OF MATRIX
y = 10;
z = 100;

matrix.setdefaultsize(int, x,y,z);
System.setsizeformat(centermeteres);
final int centemers.equals final peramiters(mesurments);
system.setrendertopoint(119.true);
atpoint(x =10 z = 25);
atpoints.specified(y = - 40);
system.setmatrixlocationOnscreen(y = 4, x = 100, z = 2);
//abstract image of graveyard and place on matrix

I would like to place the image so that the dip is near the center. how do i get the image to show on matrix please. hope this code helps someone

There is no quick answer for this question. Here is a link to a chapter in a book that could help you out. I would recommend buying the book as it very good and you are basically getting a chapter for free. Also, this chapter is the draft version, the book is even more complete.