I am making a small program for one of my CS classes that basically demonstrates mastery of java and programming and such. I have been programming for slightly over a decade, so I assumed that as long as I read the manual I would do fine. This program lets the user create shapes on a board, drag them around, and resize them. I have all of those operations working except for a small bug in the dragging that I cannot seem to work out.
I use an arraylist to store all my shapes that are currently being displayed. At all times the shapes have to be depth sorted with the lowest y values being at the back. To do this I created a Comparable which does a comparison on the shape's position. I then sort the Arraylist using this every time I make a change to the positions of the shapes. However, if I click on a shape with a high y value and move it up, it then acts like a kind of pushbar and pushes all shapes that match it's y at any given time to keep going with it. I don't understand how this can happen. My code can only support modifying one object at once, but it seems to be modifying all objects that don't match a certain condition. Can anyone explain this to me?
EDIT: I just commented out the sort lines and it works properly. That points to the sorter as the culprit. Can a sorter place two items "next" to eachother in a 1D array like an ArrayList? That doesn't exactly seem intuitive.
My MouseAdapter and Comparator (they are inside a class which contains the ArrayList shapes along with the booleans fill and mode: