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Swing / AWT / SWT
How to get hardware acceleration on 2d images in applets?
Joined: Jun 05, 2009
Jun 05, 2009 01:52:13
I tried using
but it wasn't accelerated (image.getCapabilities().isAccelerated() returned false)
I basically used it like this
image = gc.createCompatibleVolatileImage(width, height, Transparency.OPAQUE);
what else am i supposed to do to get it hardware accelerated?
Joined: Mar 22, 2005
Jun 05, 2009 02:57:17
I don't think that's applet-specific, so I moved the question to the general GUI forum.
Let's discuss this
in this duplicate post
subject: How to get hardware acceleration on 2d images in applets?
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Graphics and animation in Java
Why does a gradiant paint affect performance so much?
BufferedImage versus VolatileImage
Does every image need to be a 'VolatileImage' in a 2d game?
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