I'm trying to write a component that will fall apart after you click on it (I think the use case is clear ). Of course, it doesn't work properly. Who can help me?
FallIntoPieces.fx
Shatter.fx
First, repair the code so it compiles - uncomment the Group definition and make the onMouseClicked on Group - remove the "node."
Now the issues:
- although there's a code in both classes that is the same - the node.onMouseClicked handler, it compiles in first class, but not in the other one
- if i have my two components on stage and i click on them in the order i added them, it goes quite fine. if i do it vice versa, there's an artefact - i made the slices sequence visible for testing purposes.
- if you actually try to run the program, you spot another bug - after you click on component, the shatter effect appears at another place than are the mouse coordianates.
I played around with certain things for a long time. Now I think I don't see possible mistakes, that's why I came here.