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Rotating a buffered image

Alireza Bahmanpour
Greenhorn

Joined: Oct 24, 2007
Posts: 23
Hi,

I wanted to write a method which gets a buffered image as parameter, rotates it 90 degrees clockwise around its top left corner, and then returns it. This method will be call from another method which then draws the rotated image on a rather large background which consists of many other images.

Here is the code I have so far


This method does rotate an image 90 degrees, but when the calling method recieves this image and displays it on the bigger frame, parts of the rotated image is cut. I think because the frame holding the returned image is not big enough. I've tried playing around with the code a lot, chaging the sizes of different images, and trying AffineTransform features, but I have had no luck.

I would greatly appreciate any help

Thanks in advance
Rob Spoor
Sheriff

Joined: Oct 27, 2005
Posts: 19719
    
  20

Let's move this to our GUI forum.


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Rob Camick
Ranch Hand

Joined: Jun 13, 2009
Posts: 2200
    
    7
The Rotated Icon allows you to treat an Image like an Icon which gives it more flexibility as you can just draw the Icon or add the Icon to any Swing component that supports Icons. It will also handle non square Icons.

Or you can take a look at this example.
Carey Brown
Ranch Hand

Joined: Nov 19, 2001
Posts: 180

How about something like...

Prince Mathew
Greenhorn

Joined: Jul 13, 2014
Posts: 1
Swapping the values of 'w' and 'h' here will solve this problem. ie. No portion of the image will be lost.
 
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subject: Rotating a buffered image