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Sound Issues with Different Platforms

Olivier Legat
Ranch Hand

Joined: Nov 17, 2007
Posts: 176

Hello everyone.

I'm developing a game and want to add some nice little music to it. I'm using the javax.sound.sampled package to do this. I have simple WAV player class like so:

Which I can use in a simple thread such as this one:

When using the MenuSong class on a Windows platform it works fine, run() starts the music and cancel() stops it. However, on Unix platforms such as CentOS or Mac OS the program "blocks" on s.stop(); - by "block" I mean the execution of the code seems paused at that point and everything there after simply isn't executed.

The API for the method stop() mentions that:
This doesn't guarantee that there will never be discontinuities beyond the current buffer, of course; if the stopped condition continues for too long, input or output samples might be dropped

But I don't understand what that means.

Help on this issue would be greatly appreciated as it appears that WavPlayer might totally have to be redesigned.


It is sorta covered in the JavaRanch Style Guide.
subject: Sound Issues with Different Platforms
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