• Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other Pie Elite all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Campbell Ritchie
  • Jeanne Boyarsky
  • Ron McLeod
  • Paul Clapham
  • Liutauras Vilda
Sheriffs:
  • paul wheaton
  • Rob Spoor
  • Devaka Cooray
Saloon Keepers:
  • Stephan van Hulst
  • Tim Holloway
  • Carey Brown
  • Frits Walraven
  • Tim Moores
Bartenders:
  • Mikalai Zaikin

Game development books/recommendations

 
Ranch Hand
Posts: 31
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
I am learning Java and was curious if there are any good introductory books on Java game development. I want to be an Android developer which is why I am learning Java. Once I have a firm grip on the language, how can I begin to learn Java game development? Do I need to know a lot about Physics to build an engine? What do I need to know in order to build games? Thanks in advance.
 
Greenhorn
Posts: 24
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator

Chuck Mondi wrote:I am learning Java and was curious if there are any good introductory books on Java game development. I want to be an Android developer which is why I am learning Java. Once I have a firm grip on the language, how can I begin to learn Java game development? Do I need to know a lot about Physics to build an engine? What do I need to know in order to build games? Thanks in advance.



java game development starts there where good java introductions ends. but if you have good java basics you will be able to understand what you are reading/doing. a game book i can recommend as introduction is this one Developing Games in Java . it covers the basic topis like "how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation."
 
Ranch Hand
Posts: 62
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator

Harry Tuttle wrote:...Developing Games in Java
...



Reading this at the moment. Definitely worth the buy.
 
Ranch Hand
Posts: 287
2
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
The best way to learn is to just start writing a simple game. Doing this will create a big incentive to learn more. If you write games as applets then you can demo them to your friends (and us).
 
Greenhorn
Posts: 2
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
Here you may find for what you're looking for.

http://www.ebooks-space.com/ebook/1190/Micro-Java-Game-Development.html

 
reply
    Bookmark Topic Watch Topic
  • New Topic