This week's book giveaway is in the OCAJP 8 forum. We're giving away four copies of OCA Java SE 8 Programmer I Study Guide and have Edward Finegan & Robert Liguori on-line! See this thread for details.
we've been arguing with my friend about warcraft(DOTA) and Counterstrike, he said it took 5 years to finish making the DOTA game, but i still insist that counterstrike is longer because it is a 3D although DOTA is 3D also. it is just the jumping, turning the view to the rear/left/etc. but in DOTA you cant do that, which is i think counterstrike took many years, just for modeling.
can someone help us which game took longer to make? i cant find it in google. XD. is he right that it took 5 years to make warcraft(DOTA)?
any answer would be very much appreciated.
DOTA is a Warcraft 3 MOD and it didn't take 5 years to create DOTA. I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years. The developer of DOTA was hired by Riot Games and they created LoL which took about 2 years to complete (I know because I worked for Riot Games).
World of Warcraft took about 5 years to complete. I know nothing about Counterstrike.
Gregg Bolinger wrote: I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years.
But hasn't it taken more than 10 years to bring out Starcraft 2? I think it is supposed to really, as in actually happen, ship this month.
But look what else came out in those 10 years. Diablo II, Warcraft III, various expansions for WC 3 and Diablo II, World of Warcraft and its two expansions, and we can't forget StarCraft: Ghost, which failed to be released. I'd bet they have been working on SC2 for about 5 years.
When I die, I want people to look at me and say "Yeah, he might have been crazy, but that was one zarkin frood that knew where his towel was."
Gregg Bolinger wrote:(I know because I worked for Riot Games).
Offtopic but Gregg how's your experience working in a company having gaming domain compared to conventional project development?
I'm not sure I believe that any project is "conventional". They all have a life of their own. Riot uses SCRUM and when I was there our sprints were about 10 days and very fast paced. I think the culture of Riot has more to do with it being LA than with it being a gaming company. Work day didn't start until 10am and it ended when you went home. It is a startup so it has all the same pluses and minuses that come with being a startup. I enjoyed my time there.
Probably the most interesting thing for me and the most "non-conventional" if you want to go that route was all the different teams involved in producing a game. The artists, the voice talent, the engineers for the server platform, the game client, and the Air platform used for matchmaking and the store. All of which required completely different expertise.
Joined: Aug 16, 2007
Yes, I want to work for a company having gaming/animation domain i.e. unconventional domain. I am bored from working on just CRUD operations. I want to work on some innovative as well as interesting projects and I think game development fullfill both.