aspose file tools*
The moose likes Meaningless Drivel and the fly likes Warcraft and Counter strike Big Moose Saloon
  Search | Java FAQ | Recent Topics | Flagged Topics | Hot Topics | Zero Replies
Register / Login


Win a copy of Soft Skills this week in the Jobs Discussion forum!
JavaRanch » Java Forums » Other » Meaningless Drivel
Bookmark "Warcraft and Counter strike" Watch "Warcraft and Counter strike" New topic
Author

Warcraft and Counter strike

Roldan Baldo
Ranch Hand

Joined: Aug 11, 2009
Posts: 99
we've been arguing with my friend about warcraft(DOTA) and Counterstrike, he said it took 5 years to finish making the DOTA game, but i still insist that counterstrike is longer because it is a 3D although DOTA is 3D also. it is just the jumping, turning the view to the rear/left/etc. but in DOTA you cant do that, which is i think counterstrike took many years, just for modeling.

can someone help us which game took longer to make? i cant find it in google. XD. is he right that it took 5 years to make warcraft(DOTA)?
any answer would be very much appreciated.
Gregg Bolinger
GenRocket Founder
Ranch Hand

Joined: Jul 11, 2001
Posts: 15300
    
    6

DOTA is a Warcraft 3 MOD and it didn't take 5 years to create DOTA. I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years. The developer of DOTA was hired by Riot Games and they created LoL which took about 2 years to complete (I know because I worked for Riot Games).

World of Warcraft took about 5 years to complete. I know nothing about Counterstrike.


GenRocket - Experts at Building Test Data
Ernest Friedman-Hill
author and iconoclast
Marshal

Joined: Jul 08, 2003
Posts: 24187
    
  34

Counterstrike began as a mod for HalfLife; the development time was not terribly long as a result.


[Jess in Action][AskingGoodQuestions]
Pat Farrell
Rancher

Joined: Aug 11, 2007
Posts: 4659
    
    5

Gregg Bolinger wrote: I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years.

But hasn't it taken more than 10 years to bring out Starcraft 2? I think it is supposed to really, as in actually happen, ship this month.

Zerg rock
Gregg Bolinger
GenRocket Founder
Ranch Hand

Joined: Jul 11, 2001
Posts: 15300
    
    6

Pat Farrell wrote:
Gregg Bolinger wrote: I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years.

But hasn't it taken more than 10 years to bring out Starcraft 2? I think it is supposed to really, as in actually happen, ship this month.

Zerg rock


Yea, but it hasn't been in development that long. Blizzard generally works on a 5 year release period for games. I just don't think Warcraft 3 took quite that long. DOTA for sure didn't take 5 years.
W. Joe Smith
Ranch Hand

Joined: Feb 10, 2009
Posts: 710
Pat Farrell wrote:
Gregg Bolinger wrote: I don't know how long it took Blizzard to create Warcraft 3 but I doubt it was five years.

But hasn't it taken more than 10 years to bring out Starcraft 2? I think it is supposed to really, as in actually happen, ship this month.

Zerg rock


But look what else came out in those 10 years. Diablo II, Warcraft III, various expansions for WC 3 and Diablo II, World of Warcraft and its two expansions, and we can't forget StarCraft: Ghost, which failed to be released. I'd bet they have been working on SC2 for about 5 years.


SCJA
When I die, I want people to look at me and say "Yeah, he might have been crazy, but that was one zarkin frood that knew where his towel was."
fred rosenberger
lowercase baba
Bartender

Joined: Oct 02, 2003
Posts: 11495
    
  16

I'm still waiting for Duke Nukem Forever. It's only been 13 years...


There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors
Vikas Kapoor
Ranch Hand

Joined: Aug 16, 2007
Posts: 1374
Gregg Bolinger wrote:(I know because I worked for Riot Games).


Offtopic but Gregg how's your experience working in a company having gaming domain compared to conventional project development?
Gregg Bolinger
GenRocket Founder
Ranch Hand

Joined: Jul 11, 2001
Posts: 15300
    
    6

Vikas Kapoor wrote:
Gregg Bolinger wrote:(I know because I worked for Riot Games).


Offtopic but Gregg how's your experience working in a company having gaming domain compared to conventional project development?


I'm not sure I believe that any project is "conventional". They all have a life of their own. Riot uses SCRUM and when I was there our sprints were about 10 days and very fast paced. I think the culture of Riot has more to do with it being LA than with it being a gaming company. Work day didn't start until 10am and it ended when you went home. It is a startup so it has all the same pluses and minuses that come with being a startup. I enjoyed my time there.

Probably the most interesting thing for me and the most "non-conventional" if you want to go that route was all the different teams involved in producing a game. The artists, the voice talent, the engineers for the server platform, the game client, and the Air platform used for matchmaking and the store. All of which required completely different expertise.
Vikas Kapoor
Ranch Hand

Joined: Aug 16, 2007
Posts: 1374
Yes, I want to work for a company having gaming/animation domain i.e. unconventional domain. I am bored from working on just CRUD operations. I want to work on some innovative as well as interesting projects and I think game development fullfill both.
 
I agree. Here's the link: http://aspose.com/file-tools
 
subject: Warcraft and Counter strike