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To use or not use Physics engine
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Paul Morano
Greenhorn
Joined: Oct 08, 2002
Posts: 8
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Hi Rory,
I'm new at learning Objective-C along with the iPhone SDK. I have an app idea but it involves some physics with objects. I started coding collisions myself but am now in a bind. I researched some open physics engines (Box2D and Chipmunk). Would you suggest using these in your app? Which one do you prefer?
Thanks,
Paul
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snehasish barman
Ranch Hand
Joined: Aug 16, 2008
Posts: 30
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Hi
Chipmunk is better than Box2d. Large community help available.
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Adobe Certified Expert Flex 4(ACE) (89%), SCJP 5.0 (97%), SCWCD 5.0 (100%), Adobe AIR/Java /J2EE/Spring/Apple iPhone & iPad Application Developer.
~~~ Arise, awake and stop not till the goal is achieved ~~~
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subject: To use or not use Physics engine
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