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To use or not use Physics engine

Paul Morano

Joined: Oct 08, 2002
Posts: 8
Hi Rory,

I'm new at learning Objective-C along with the iPhone SDK. I have an app idea but it involves some physics with objects. I started coding collisions myself but am now in a bind. I researched some open physics engines (Box2D and Chipmunk). Would you suggest using these in your app? Which one do you prefer?


snehasish barman
Ranch Hand

Joined: Aug 16, 2008
Posts: 30

Chipmunk is better than Box2d. Large community help available.

Adobe Certified Expert Flex 4(ACE) (89%), SCJP 5.0 (97%), SCWCD 5.0 (100%), Adobe AIR/Java /J2EE/Spring/Apple iPhone & iPad Application Developer.
~~~ Arise, awake and stop not till the goal is achieved ~~~
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: To use or not use Physics engine
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