This week's book giveaways are in the Java EE and JavaScript forums.
We're giving away four copies each of The Java EE 7 Tutorial Volume 1 or Volume 2(winners choice) and jQuery UI in Action and have the authors on-line!
See this thread and this one for details.
The moose likes iOS and the fly likes To use or not use Physics engine Big Moose Saloon
  Search | Java FAQ | Recent Topics | Flagged Topics | Hot Topics | Zero Replies
Register / Login


Win a copy of The Java EE 7 Tutorial Volume 1 or Volume 2 this week in the Java EE forum
or jQuery UI in Action in the JavaScript forum!
JavaRanch » Java Forums » Mobile » iOS
Bookmark "To use or not use Physics engine" Watch "To use or not use Physics engine" New topic
Author

To use or not use Physics engine

Paul Morano
Greenhorn

Joined: Oct 08, 2002
Posts: 8
Hi Rory,

I'm new at learning Objective-C along with the iPhone SDK. I have an app idea but it involves some physics with objects. I started coding collisions myself but am now in a bind. I researched some open physics engines (Box2D and Chipmunk). Would you suggest using these in your app? Which one do you prefer?

Thanks,

Paul
snehasish barman
Ranch Hand

Joined: Aug 16, 2008
Posts: 30
Hi

Chipmunk is better than Box2d. Large community help available.


Adobe Certified Expert Flex 4(ACE) (89%), SCJP 5.0 (97%), SCWCD 5.0 (100%), Adobe AIR/Java /J2EE/Spring/Apple iPhone & iPad Application Developer.
~~~ Arise, awake and stop not till the goal is achieved ~~~
 
I agree. Here's the link: http://aspose.com/file-tools
 
subject: To use or not use Physics engine