File APIs for Java Developers
Manipulate DOC, XLS, PPT, PDF and many others from your application.
The moose likes iOS and the fly likes To use or not use Physics engine Big Moose Saloon
  Search | Java FAQ | Recent Topics | Flagged Topics | Hot Topics | Zero Replies
Register / Login
JavaRanch » Java Forums » Mobile » iOS
Bookmark "To use or not use Physics engine" Watch "To use or not use Physics engine" New topic

To use or not use Physics engine

Paul Morano

Joined: Oct 08, 2002
Posts: 8
Hi Rory,

I'm new at learning Objective-C along with the iPhone SDK. I have an app idea but it involves some physics with objects. I started coding collisions myself but am now in a bind. I researched some open physics engines (Box2D and Chipmunk). Would you suggest using these in your app? Which one do you prefer?


snehasish barman
Ranch Hand

Joined: Aug 16, 2008
Posts: 30

Chipmunk is better than Box2d. Large community help available.

Adobe Certified Expert Flex 4(ACE) (89%), SCJP 5.0 (97%), SCWCD 5.0 (100%), Adobe AIR/Java /J2EE/Spring/Apple iPhone & iPad Application Developer.
~~~ Arise, awake and stop not till the goal is achieved ~~~
I agree. Here's the link:
subject: To use or not use Physics engine
It's not a secret anymore!