This week's book giveaway is in the OCMJEA forum. We're giving away four copies of OCM Java EE 6 Enterprise Architect Exam Guide and have Paul Allen & Joseph Bambara on-line! See this thread for details.
In one post, you mentioned that the BlackBerry server-side API allows you to push messages from the sever to the client, as opposed to the client having to poll for messages. You said that this is one advantage BlackBerries have over other devices with respect to game development. Is there anything else in particular that makes BlackBerry devices better suited for games compared with other devices like the iPhone or the Android OS?
BlackBerry's biggest selling point is that it's optimized for business (especially allowing secure connections to a corporate network). From a tech point of view for games, it's not clear that the platform gives much of an advantage over iPhone or Android.
A few selling points are the following:
* Smartphones are a growing market, and BlackBerry is still holding its own (in market share) against competitors (Android and iPhone). So there are (and will be) a lot of devices out there. (And you can subversively allow people a distraction during boring meetings. )
* BlackBerry App World gives you a more favorable percentage of your sales revenues than the iPhone app store (and places fewer restrictions on what your app can do).
* Since BlackBerry supports J2ME (and even MIDP), it's easier to write a game that will run on both BlackBerry smartphones and on mobile phones (where J2ME is the industry standard).