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Ball Physics implementation.

 
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Dear experts,

I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial
http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf.

i try to follow that as i much as i can,
but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake , the balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor,


Can some body can recommend me some better way or similar way to accomplish this task of applying physics on two ball or more balls ,

here is code ;



using Adobeball




load of thanks
jibby
 
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That's a lot of code to go through -- so I'm not.

But when my program logic doesn't work as I desire it to, I put on my debugging hat and start debugging like crazy. If you haven't already done so, either use a decent debugger or pepper your code with printlns so that you can see why the program is not behaving as it should.

Best of luck.
 
Jibby Lala
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i ordered a DEBUG HAT BUT i thought it will take time to reach as i m newbie
ok, then can you please shift this thread to "game development" section or most likely place to get answer.
 
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> ...or most likely place to get answer.

as we can't compile it, or run it, the most likely place is where people enjoy reading --> the library
 
Jibby Lala
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why you can't compile or run it?
 
Michael Dunn
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private MyKeyListener pit;
 
Greenhorn
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Here is a well working code of the two dimensional ball collision, maybe it can help you.
 
Jibby Lala
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Please add this :

 
Michael Dunn
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> Please add this :

all you are doing is wasting our time:

you have this
private MyKeyListener pit;
pit = new MyKeyListener();

now you've (finally, what 10 days?) posted the MyKeyListener class.

so how do you expect to compile/run with these lines
frame.addMouseListener(pit);
frame.addMouseMotionListener(pit);

perhaps you'll put in a better effort at your (at least) 2 cross-posts
 
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