This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I don't know the answer to that. However it seems to me that you could set up a benchmark to find the answer to that. One piece of code would draw in a visible place, the other in a not-visible place, and you would compare the run times. (I don't think you can find elapsed CPU time, but isn't elapsed clock time what you are really interested in?)
It might turn out that the answer is "It doesn't matter" but only you can make that decision for your situation.
Joined: Jun 27, 2009
Tried myself: Rendering outside it doesn't use CPU! Yay!
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: Does rendering outside the canvas still use CPU?