Hi, I'm trying to draw 2 quadrilatrials, that share 2 corners and an egde.
I also want to smooth edges, so I use ANTIALIASING turned on, but this has the effect of showing a crack between the polygons.
The crack dissapears if I turn off ANTIALISAING, but I really don't want to do that.
Is there any way around this (without moving the corner points a pixel or two to hide the gap) ??