This week's book giveaway is in the Mac OS forum. We're giving away four copies of a choice of "Take Control of Upgrading to Yosemite" or "Take Control of Automating Your Mac" and have Joe Kissell on-line! See this thread for details.
Those are beautiful cards! I don't think we'd come across the Agile Alchemist game before. Our cards are designed to be references, reminders, and conversation starters on just about everything agile.
In our blog, we'd mentioned at least a couple times the possibility of using the cards in a fashion similar to Brian Eno's Oblique Strategies card decks--basically, choose a card at random as a discussion point or something to focus on, perhaps for a retrospective.
They are also new to me. I agree they are beautiful.
The use of games in agile has a solid history including "the planning game", "planning poker", and the recommendation to have some games and toys available for "blowing off steam." I think that Agile Alchemist has also found a way to use a novel format to teach, and one in which the physical product is more valuable than an electronic version would be. I respect and admire what they've done.
I think ours have a different approach, but can really say nothing about content. Ours are really best used in in the thick of things as reference cards, but also are aids for introducing and demonstrating concepts and practices in the shortest time possible (for us). I would love to have both sets, though.
Thanks for bringing up their work. I'm quite interested.
He writes code. He likes it.
Joined: Jan 10, 2008
I have discovered Agile-Alchemist game few months ago and we have tried it during a Scrum User Group session last year on Bordeaux.
Since, I'm convinced in the use of game in teaching way.
I personally use the core of deck to manage my own retrospective whereas I use Xmas extension to introduce retrospective to new agile people.