Yup, when writing technical books I often (too often?) lean on game development for my examples. I find that games tend to be good examples, since they hit a lot of different APIs at once. Graphics, obviously, but also application life cycle, persistence (got to save those high scores), and more.
You probably meant to ask whether the book contains anything related to game development. Looking at the Table of contents, I can see atleast a couple of chapters dedicated to game development.