What is the most efficient way to have 2D objects "disappear"?
Here is an example:
If block1 is hit, block1hitmarker = true.
Later in code:
Or is there a better way to do this?
“Don’t worry if it doesn’t work right. If everything did, you’d be out of a job.” (Mosher's Law of Software Engineering)
“If debugging is the process of removing bugs, then programming must be the process of putting them in.” (Edsger Dijkstra)