This week's book giveaway is in the OCAJP forum. We're giving away four copies of OCA Java SE 8 Programmer I Study Guide 1Z0-808 and have Jeanne Boyarsky & Scott Selikoff on-line! See this thread for details.
Hi, for Android Java game development, are there plans to create a game generation framework which will ease game development for those who cannot delve into the ground floor of implementation, by which I mean the following. Let's say I want to create a simple game where I have a cannon which I can move left and right and then shoot a cannon ball out of it when I press a specific button. Right now I know I would need to use physics formulas to calculate angles of reflection for when the cannon ball hits a wall and has to properly bounce off, I need to use distance formulas to make sure that the cannon ball moves the same distance at each time interval, etc. My point is a lot of math and a lot of low-level implementation has to take place to get this implemented. I know that this is how I had implemented basic games in Java before, but I am curious if Android has plans for a Game SDK or a custom plugin which would make it easy to implement basic game features, like projectile motion, straight-line motion of objects, reflection of objects, and the like. Thanks!
Bill, understood. The reason for my open ended question is not only am I interested in a list of such frameworks, but opinions from people who actually implemented games using the frameworks on Android. Take anything open source, of course there can be hundreds of frameworks for performing specific tasks, but what guarantee is there that something is going to actually work? Many times I have downloaded a framework only to find out that it doesn't do this yet, doesn't do that yet, will do something else in the next release, there is a bug with something and the next patch will fix it, and when the next patch will be released is who knows, etc...You see where I am going here. I am looking to see if there is anything established and proven by people who have implemented games with a framework and their opinions on these. But I guess by the tone of your message I should use the Internet to research this myself, which is fine by me..which kind of takes away from my perceived purpose of asking anything generic like my question on this forum because technically it is all searchable on the internet..the exception comes in is when I have a code snippet and it's custom and I am looking for help..so this brings me to the next point..From the tone of your response apparently I asked a question I shouldn't have because I should have researched it on the net myself..so..would you mind pointing me to the TOS so that I can read the guidelines for what I can post and what I cannot post? Thanks.
I sat through a session on Corona as a cross platform game engine and I've read a little about some of the others. None are perfect and you'll likely have to make sacrifices somewhere.
I didn't mean to be terse in any way whatsoever. I was "excited" !!! rather than RTFM !!! I don't like trolls. I have, however, read many, many posts on SO that speak to your question and some of those answers have included not only links to said frameworks, but tutorials, demos, etc.
I was just trying to get you some hints. Sorry it seemed different. I would *love* to hear the opinions of others on this subject too!
Thanks Bill, no problem. I actually haven't posted much on here yet, so I was concerned that I was violating some TOS rules or something. But yes, I am very excited myself, because I have a lot of ideas for games and I can't wait to implement them. The fact that we can download the Android SDK and use Eclipse to actually have an emulated instance of an Android Phone on our computer screen is just awesome. Thanks for your link, I'll definitely check that out.