I'm trying to load an image for use with OpenGL via LWJGL and its helper library Slick.
I know, for sure, it has selected the correct image.
When it displays the image, it appears to be fractured slightly.
A more obvious issue would be that when I run the code:
The image's width should be 40 and its height should be 65.
If I'm not mistaken, shouldn't the image's width and height equal the texture's width and height, respectively, as well?
Thanks for your help!
Crossposted to the Slick forum, here:
....Thanks. That's really funny... I copied that directly from the official tutorial for the API. I suppose I should go inform them, huh? The fact still remains that the image is coming out fractured, but I suppose I had better start a new topic for that entirely. Every question I have posted here to date has been a really silly syntax error I have overlooked. Thank you for your patience.
Lerner O'Reilly wrote:Every question I have posted here to date ...
Why don't you stick with one account, so we can get to know you better?
There are no new questions, but there may be new answers.
Joined: Jun 16, 2011
I signed up for an account (this one) using my Yahoo email address, but no email confirmation arrived, even after I tried to resend it . I then created an account with a gmail address and it worked. Later, I tried to log into the gmail account again and my password wasn't working (not surprising since I just transitioned my passwords and couldn't remember it). So, I tried to resend the activation email for this one, and this time it worked. I'll be staying on this account from here on out.
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