Create a Random object, which is your random number generator, and call its nextInt() method.

The Math.abs() method keeps your random numbers in the positive range.

The '%' (Modulo) will help you constrain the range of random numbers, such as to the length of an array.

Example:

You need the array length for random number generation. You need a way to copy values to a new temporary array so you don't mess with the original.

Also, Somehow keep track of which ones you've already moved so your application doesn't copy two or more values from the array or you loose some.

If you have an object array you can skip all the double checking. Just copy your array into the method argument, then into the Vector using its copyInto(Object[] anArray) method, then keep calling, size() (for the Modulo), and elementAt(int index) (to move this object into the temp. array), and removeElementAt(int index) to lower the size of the Vector.

Keep doing randoms to the Vector until its empty, then you know your Temp array is ready to replace the original.

You can avoid the need for a temporary array. If you look at the documentation for Collections.shuffle(), it describes a simple algorithm for randomly shuffling in situ.

(Of course, if java.util.Collections is available in J2ME, and if you use a List instead of an array, you can just call the method direct and let it do the work for you).