The modifier abstract means something is missing; what can be missing from a variable?
The modifier synchronized means the block of code is under a lock; how can a variable be under a lock?
The modifier strictfp means extended floating-point arithmetic is prohibited; how can there be floating point arithmetic in a variable?
The modifier native means the block of code is written in C/C++; how can a variable be written in C/C++?
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: Why cant instance variables be abstract, synchronized, strictfp and native ?