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JavaRanch » Java Forums » Java » Game Development
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Audio threading

Wes McClintock
Greenhorn

Joined: Jul 19, 2011
Posts: 25
So, I hope the title isn't misleading, but I'm curious as to how I would go about syncing up some behavior in my game to a certain part of my music. So far the only way I can think of would be to start a thread at the same time as the music that sleeps for 1 second, and then returns the seconds. then, at a certain number of seconds in, the game starts to do whatever. Im curious if theres any other way to do this?
Stephan van Hulst
Bartender

Joined: Sep 20, 2010
Posts: 3605
    
  14

You could create a timer and immediately schedule all the happenings, with the first one starting the music.
Wes McClintock
Greenhorn

Joined: Jul 19, 2011
Posts: 25
Stephan van Hulst wrote:You could create a timer and immediately schedule all the happenings, with the first one starting the music.

Im sorry, im very new to this, so im not quite sure what you mean.
Stephan van Hulst
Bartender

Joined: Sep 20, 2010
Posts: 3605
    
  14

Well, if you give us a better idea of what you want to do, maybe we can give more specific advice.
 
It is sorta covered in the JavaRanch Style Guide.
 
subject: Audio threading
 
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