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Audio threading
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Wes McClintock
Greenhorn
Joined: Jul 19, 2011
Posts: 25
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So, I hope the title isn't misleading, but I'm curious as to how I would go about syncing up some behavior in my game to a certain part of my music. So far the only way I can think of would be to start a thread at the same time as the music that sleeps for 1 second, and then returns the seconds. then, at a certain number of seconds in, the game starts to do whatever. Im curious if theres any other way to do this?
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Stephan van Hulst
Bartender
Joined: Sep 20, 2010
Posts: 3065
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You could create a timer and immediately schedule all the happenings, with the first one starting the music.
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Wes McClintock
Greenhorn
Joined: Jul 19, 2011
Posts: 25
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Stephan van Hulst wrote:You could create a timer and immediately schedule all the happenings, with the first one starting the music.
Im sorry, im very new to this, so im not quite sure what you mean.
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Stephan van Hulst
Bartender
Joined: Sep 20, 2010
Posts: 3065
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Well, if you give us a better idea of what you want to do, maybe we can give more specific advice.
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subject: Audio threading
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