I need to fetch the current positions from a MorphingMesh, then sort them and then put them back into the MorphingMesh. Is this possible? I can't find any suitable get or set method for this.
When I say "current positions", I mean those that are the result of the morph calculation. My animation morphs between 20 different galaxy shapes.
I put the original galaxy shapes positions in the VertexArray morphedPositions. These are then put into the VertexBuffer morphedVertices, which are put into MorphingMesh. The AnimationTrack then uses this and the weights to calculate the current positions.
subject: Is it possible to change the positions in a MorphingMesh?