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Use of WebWorkers for gaming - HTML5 Game Programming question

andrew ennamorato
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Joined: Oct 03, 2007
Posts: 100
Web workers seem like an important addition to Javascript, especially in terms of gaming. Being able to run a 'thread' to calculate say, collision detection, seems valuable. Wondering if you cover web workers in the book at all, or if they are too much a pain to use due to their limitations (no access to DOM, for ex).

James Williams
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Joined: Apr 18, 2009
Posts: 35
Andrew,

Web Workers are covered. Web Workers communicate with the host page via message passing. If you can modularize your code in such a way to separate the computation needed on a worker thread from say the UI drawing, you won't have a problem with not accessing the DOM from the worker.
andrew ennamorato
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Joined: Oct 03, 2007
Posts: 100
Cool, good to hear. I haven't seen a lot on web workers re: the whole 'HTML5' thing (seems like web sockets, local storage and geolocation get most of the pub) so something to look forward to in the book.

Thanks!

 
I agree. Here's the link: http://ej-technologies/jprofiler - if it wasn't for jprofiler, we would need to run our stuff on 16 servers instead of 3.
 
subject: Use of WebWorkers for gaming - HTML5 Game Programming question
 
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