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In my code there is a problem with a double number and I don't know how to solve that
Here is the method where the problem comes from:

So, in here
gives the value 0.0 whatever the values of x and y. Even if the value of y is 350 heightPixel =0.0. Can anyone help where the problem come from? =/ and second question how to make double to be value with 6 decimal places not only 2 as in this case? Cheers

The reason is simple. You are doing some division operations before doing round operation.

Hint : a/b = 0 when a and b are int and a < b.

I hope this helps.

Thank you so much! But shouldn't double be to 14 decimal points by default ? why it is only to 2? and OK it could be 0 between 0-699 but why when x=700 it is not 1 still 0?=/
Thanks for your answer by the way I get where I did have a mistake

Bobby Marvikuan wrote:and OK it could be 0 between 0-699 but why when x=700 it is not 1 still 0?

Well, as per your for loop, x will always be less than width and y will always be less than height So, if width is 700, maximum value of x would be 699 and 699/700 is 0 in int format

And about decimal points, well, if you are doing operations with double numbers, then yes, rounding off makes sense. But you are already doing operations with int (so, 1/2 would be 0, not 0.5).

To put it more succinctly, the result of int/int is an int.

Bobby Marvikuan
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Joined: Mar 14, 2012
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Dennis Deems wrote:To put it more succinctly, the result of int/int is an int.

cheers

Bobby Marvikuan
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Joined: Mar 14, 2012
Posts: 54

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Anayonkar Shivalkar wrote:

Bobby Marvikuan wrote:and OK it could be 0 between 0-699 but why when x=700 it is not 1 still 0?

Well, as per your for loop, x will always be less than width and y will always be less than height So, if width is 700, maximum value of x would be 699 and 699/700 is 0 in int format

And about decimal points, well, if you are doing operations with double numbers, then yes, rounding off makes sense. But you are already doing operations with int (so, 1/2 would be 0, not 0.5).