Maybe it is hard without knowing the purpose of all that classes but I believe that here people know so much that can help without even looking at the actual code what it is doing.
The class Item has a getText method and no text field. Why?
Why does NPC appear to extend Item, and have a Map with Items in? Why have you called it NPC?
Why are you returning the Map? Why are you giving those methods HashMap rather than Map as a return type?
Your methods and constructors all appear to be out of order on some diagrams.
Why have you got a Map and are adding Items with only a single parameter; is it a K or a V?
Why are you passing Strings to the isLocked and lock methods?
Why have you called an interface Ixxx? That is a C# convention, not a Java™ convention.
Why is the public interface of Player so large?
That should keep you busy for the next ten minutes.
Why can;t your NPC do things that the Player can? An NPC should be able to do everything a PC (player character). The only differrence between a NPC and a PC should be that the NPC is controlled by the AI. I would change this to jabe a Character interface and PlayerCharacter and NonPlayerCharacter should implement it. NonPlayerCharacter should provide "hooks" that will allow AI to control it, and the PlayerCharacter should have hooks to have the player control it.
With a little knowledge, a cast iron skillet is non-stick and lasts a lifetime.