I've exhausted all gooogle-search efforts on looking
for a solution for this one. I'm currently developing
an app that draws on the screen as you drag your
fingers. I've done this successfully with a SurfaceView
but the project requires it to be saved to a file.
However, when I do try to save the image, it only
saves a black screen(which is usually the issue
when people try to do this).
Apparently you can do this using a View, and I've
somehow managed a work-around to do this. The
problem is with my solution, the application runs
to a crawl. So using the View is not acceptable.
I would include code, but I've made so much changes
to it that all remnants of the one with a SurfaceView
is gone. (I'll try to rewrite it again if I have to for
a solution for this)