This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
That seems very excessive. Are you loading the 3D max app or models?
Indeed, you're being very clear. I assume you mean loading a 3DS max model because you posted this in the Game Dev forum. Normally you wouldn't load a .MAX file into your game, you would normally export your mesh from 3DS Max into a file format such as .3DS or .OBJ (static meshes) or .FBX (animated meshes). You would then load those files into your game using a model importer for whatever file format you decide to use.
I don't know if this answers your question.
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com