I'm working on a game where there are 9 grids all in one larger grid. I had a few rather complex ideas before realizing I could simplify it by making each grid it's own. Anyway, I needed each grid to listen for it being clicked on. I need it to be able to identify which grid it is specifically so I thought the easiest way to do that would be to loop through the children of the main grid and add a listener to each. But, for some reason the listener only works for one of them. And on top of that, it's the second one. It's a bit hard to give a full functional version of the code because it's a bit at the point where everything is pretty strongly interconnected but here's an example:
Everything works except for the listener
Joined: Mar 11, 2012
Never mind. I'm a moron. I left a bit in the loop that I forgot to change when I was switching things around.