Your Attack List
1) Punch: UNLIMITED
2) Combo Punch: 2
3) Life Drainer: 1
4) Heal Yourself: 1
5) Squash: 0
1
Your Life 100
There Life 100
Your Attack List
1) Punch: UNLIMITED
2) Combo Punch: 2
3) Life Drainer: 1
4) Heal Yourself: 1
5) Squash: 0
I have only displayed one section of this applications output because thats the bit with a problem. As you can see the life stays the same even thought I have punched which is meant to take away 5 from there life, but it isn't. How can I resolve this problem. I have supplied you with all the source code that I have done and urgently wan't a solution so please help. The line that I think is the main for this problem is...
theirLifeLineAmount = theirLifeLineAmount - 5;
You see that you have declared yourLifeLineAmount and theirLifeLineAmount inside attackSection So every time goto attackSection in invoked in that else part.. These variables are re-initialized to 100 and the earlier changed value is not reflected..
Thanks for the reply, someone else gave me the answer yesterday so the problem has now been solved. All I need to work on now are enemy attacks and some other little things.