• Post Reply
  • Bookmark Topic Watch Topic
  • New Topic

Start: Applet not initialized

 
Albert Dong
Greenhorn
Posts: 4
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
I am writing an applet that randomly selects 10 cards and then displays them. I can compile my code fine but when I run it, the applet viewer says Start: Applet not initialized. I am unsure what is wrong with my code, can anyone help?


import java.awt.Graphics;
import java.awt.Color;
import java.awt.Image;
import java.applet.Applet;
import java.lang.Math;
import java.util.Random;

public class unit12Assignment extends Applet
{
Image card1, card2, card3, card4, card5, card6, card7, card8, card9, card10, card11, card12, card13;
Image card14, card15, card16, card17, card18, card19, card20, card21, card22, card23, card24, card25, card26;
Image card27, card28, card29, card30, card31, card32, card33, card34, card35, card36, card37, card38, card39;
Image card40, card41, card42, card43, card44, card45, card46, card47, card48, card49, card50, card51, card52;

public void init()
{
Image[] card = new Image[52];

card[0] = getImage( getDocumentBase(), "c1.gif" );
card[1] = getImage( getDocumentBase(), "c2.gif" );
card[2] = getImage( getDocumentBase(), "c3.gif" );
card[3] = getImage( getDocumentBase(), "c4.gif" );
card[4] = getImage( getDocumentBase(), "c5.gif" );
card[5] = getImage( getDocumentBase(), "c6.gif" );
card[6] = getImage( getDocumentBase(), "c7.gif" );
card[7] = getImage( getDocumentBase(), "c8.gif" );
card[8] = getImage( getDocumentBase(), "c9.gif" );
card[9] = getImage( getDocumentBase(), "c10.gif" );
card[10] = getImage( getDocumentBase(), "cj.gif" );
card[11] = getImage( getDocumentBase(), "cq.gif" );
card[12] = getImage( getDocumentBase(), "ck.gif" );
card[13] = getImage( getDocumentBase(), "d1.gif" );
card[14] = getImage( getDocumentBase(), "d2.gif" );
card[15] = getImage( getDocumentBase(), "d3.gif" );
card[16] = getImage( getDocumentBase(), "d4.gif" );
card[17] = getImage( getDocumentBase(), "d5.gif" );
card[18] = getImage( getDocumentBase(), "d6.gif" );
card[19] = getImage( getDocumentBase(), "d7.gif" );
card[20] = getImage( getDocumentBase(), "d8.gif" );
card[21] = getImage( getDocumentBase(), "d9.gif" );
card[22] = getImage( getDocumentBase(), "d10.gif" );
card[23] = getImage( getDocumentBase(), "dj.gif" );
card[24] = getImage( getDocumentBase(), "dq.gif" );
card[25] = getImage( getDocumentBase(), "dk.gif" );
card[26] = getImage( getDocumentBase(), "h1.gif" );
card[27] = getImage( getDocumentBase(), "h2.gif" );
card[28] = getImage( getDocumentBase(), "h3.gif" );
card[29] = getImage( getDocumentBase(), "h4.gif" );
card[30] = getImage( getDocumentBase(), "h5.gif" );
card[31] = getImage( getDocumentBase(), "h6.gif" );
card[32] = getImage( getDocumentBase(), "h7.gif" );
card[33] = getImage( getDocumentBase(), "h8.gif" );
card[34] = getImage( getDocumentBase(), "h9.gif" );
card[35] = getImage( getDocumentBase(), "h10.gif" );
card[36] = getImage( getDocumentBase(), "hj.gif" );
card[37] = getImage( getDocumentBase(), "hq.gif" );
card[38] = getImage( getDocumentBase(), "hk.gif" );
card[39] = getImage( getDocumentBase(), "s1.gif" );
card[40] = getImage( getDocumentBase(), "s2.gif" );
card[41] = getImage( getDocumentBase(), "s3.gif" );
card[42] = getImage( getDocumentBase(), "s4.gif" );
card[43] = getImage( getDocumentBase(), "s5.gif" );
card[44] = getImage( getDocumentBase(), "s6.gif" );
card[45] = getImage( getDocumentBase(), "s7.gif" );
card[46] = getImage( getDocumentBase(), "s8.gif" );
card[47] = getImage( getDocumentBase(), "s9.gif" );
card[48] = getImage( getDocumentBase(), "s10.gif" );
card[49] = getImage( getDocumentBase(), "sj.gif" );
card[50] = getImage( getDocumentBase(), "sq.gif" );
card[51] = getImage( getDocumentBase(), "sk.gif" );

String cardNumber;
double cardRandom;
int cardRandomNumber;
int[] ranNum = new int[10];
Random ran = new Random();
Graphics g = null;

for (int number = 0; number <= 9; )
{
cardRandom = ran.nextInt(52) + 1;
cardRandomNumber = (int)Math.round( cardRandom );

if ( cardRandomNumber > 0 && cardRandomNumber <= 52 )
{
ranNum[number] = cardRandomNumber;
number++;
}
}
paint( g, ranNum, card );
}

public void paint(Graphics g, int[] ranNumber, Image[] cards)
{
setBackground( Color.green );
g.drawImage( cards[ranNumber[0]], 10, 10, this);
}
}
 
Ulf Dittmer
Rancher
Pie
Posts: 42967
73
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
There are probably error messages in the Java Console; post those here.
 
Albert Dong
Greenhorn
Posts: 4
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Ulf Dittmer wrote:There are probably error messages in the Java Console; post those here.


No idea what you mean. It compiled fine.
 
Michael Dunn
Ranch Hand
Posts: 4632
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Graphics g = null;
...
paint( g, ranNum, card );

does something look strange here?
 
Paul Clapham
Sheriff
Pie
Posts: 20725
30
Eclipse IDE Firefox Browser MySQL Database
  • Likes 1
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Albert Dong wrote:
Ulf Dittmer wrote:There are probably error messages in the Java Console; post those here.


No idea what you mean. It compiled fine.


That response makes it sound like you are entirely unfamiliar with the possibility that you might have errors at run-time. That being the case, you should stick to writing ordinary applications until you get a bit more experience with the language. Applets are not a technology for beginners.
 
Albert Dong
Greenhorn
Posts: 4
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Michael Dunn wrote:Graphics g = null;
...
paint( g, ranNum, card );

does something look strange here?


I had no idea what to set it too so I out null there as a temp.
 
Albert Dong
Greenhorn
Posts: 4
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Paul Clapham wrote:
Albert Dong wrote:
Ulf Dittmer wrote:There are probably error messages in the Java Console; post those here.


No idea what you mean. It compiled fine.


That response makes it sound like you are entirely unfamiliar with the possibility that you might have errors at run-time. That being the case, you should stick to writing ordinary applications until you get a bit more experience with the language. Applets are not a technology for beginners.


It's homework.
 
  • Post Reply
  • Bookmark Topic Watch Topic
  • New Topic