This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I'm looking to get started with LWJGL. I understand the basic setup of the structure (with static calls made to the Display class) but I'm a bit stuck on getting into OpenGL.
I tried to do what I usually do and just sort through the Javadocs for it, but none of the methods have any explanations/comments for what they do.
Does anyone know of a good introduction to learning OpenGL online? Or a book I could buy online/get from the library?
PS: I'm looking to build a basic FPS from scratch. Any other suggestions are welcome as well.
Also, it would be preferable if I could get my hands on a guide that explains WHY and HOW things work to some extent. I hate blind-copying code, and I refuse to do it most of the time.
Learning how it all comes together is the exciting part.