I have started programming a game that is based on 2.5d architecture, like rpg-s or AOE. Characters i can model with pictures from all sides so when changing course i can show the right picture and it looks just fine. But terrain is a problem. How can i build terrain? I am using slick, and generating terrain seems like a very hard thing to do even if i knew how to do it. I can put a picture to be my terrain, and that was my idea. But, the game is big, so it should have a big map and i cant build a picture that is that large. Is it possible to make terrain from a lot of pictures and somehow connect them trough code, and then use objects like characters and houses to put on top of that terrain pictures? And is it possible to program unit collision on that kind of maps?
Joined: Feb 05, 2009
Maybe i didn't make the question simple enough.
Is there a way to make terrain for my game from series of images that will be ingame put together so that they build one large (image) terrain, map?
If not, what are my options with building simple terrain in 2.5 d like in rpg-s, ofcourse simplefied.