This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I'm developing my first game. I made the character and he's jumping around a single screen. I want to do something like Mario, but with slopes. I didn't find a step by step explanation on building a sidescrolling environment.
My few, confused ideas, for now are these:
Make a Tilemap class (with fields containing positions and number of tiles)
Break the painted map into tiles with arrays
Combine them and generate a level
I've never seen somebody doing that. So I ask if I'm pointing in the right direction, and if there are good resources to tackle the problem (again with a deep explanation).