This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I have this game I am working on and it uses parallax scrolling. The thing I'm wondering is if there is a noticeable performance gap between calling drawImage(Image,x,y,ImageObserver) on a bunch of smaller Images which would make up the background, or calling drawImage(Image,x,y,ImageObserver) on one large Image.
In context, the size of the images would be 1920 x 1080 for if I was making a call and just drawing one large image at a time, v. using maybe around 40 x 40 images, but enough of them to fill up a 1920 x 1080 space. Any insight here on which would be more efficient or what would be the optimal image size : number of images drawn ratio? Thanks
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link: http://aspose.com
subject: Graphics2D.drawImage(Image,x,y,ImageObserver): More Efficience on Small v. Large Images