This week's book giveaway is in the OO, Patterns, UML and Refactoring forum. We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line! See this thread for details.
I am trying to discover the best way to set up a flash project that will utilize dual views of the same scene, and permit cycling through aspects of the video on one of the views, while allowing cycling of the scene on the other view. I will try to illustrate this for you...
VIEW A1, A2, A3
VIEW B1, B2, B3
VIEW C1, C2, C3
The scenes are video footage. The views are the same as the scenes, but each one has different overlay. The scenes would play on MONITOR 1, while the respective VIEW would play on MONITOR 2 synchronously. When the user presses a predetermined key, the VIEW displaying on MONITOR 2 would cycle to the next view (VIEW A1...A2...A3). When the user presses a separate predetermined key, the next SCENE would load on MONITOR 1 and it's respective VIEW on MONITOR 2. So basically, there are various scenes that all have overlays (VIEWS), which need to be able to load and run on MONITOR 2 synchronously like a side-by-side comparison, but with the dynamic ability that allows the user to interact with the process and either change the VIEW on a particular SCENE or the SCENE itself. And I need this to run as a standalone. Suggestions?
Joined: Mar 07, 2014
Okay, I've made some progress...
Now I am trying to figure out how to access videos in the arrays to the relevant stages/windows, and then be able to cycle them with keyboard inputs.