David Muhar

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since Apr 05, 2009
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Recent posts by David Muhar

Here is a great little tut, about timing using java.
I recommend using the example class
http://wiki.games4j.com/wiki/en/Timing_in_main_loops
13 years ago
Hey guys.
If you would like your games shown at JavaOne this year, check out this thread on how to enter.
JavaOne Game Display Link

There have been a few cool entries already.
14 years ago

Gaz Johnson wrote:



Judging by your picture, Id say you were programming in BlueJ. As its your OO layout thats your concern, I would highly recommend using another IDE like Eclipse or Netbeans. It makes organising projects alot easyer.

Yet BlueJ does have a nice graphical representation.
14 years ago

Brian Legg wrote:Fun game, looks like a great start. My only suggestion would be to make the popup messages last longer. It took me 3 waves before I could figure out why I couldn't place any units. The messages just disapeared too fast.

Nice work!


thank you, Ill add a longer text delay on the next release.
14 years ago
some more screen shots:


14 years ago
Hey guys Iv been working on an RTS in Java, just wanted to show it off.

Its best to play "Tower Defence" mode as the "Campaign" is not yet enjoyable in any way.

Id really like to here what you think about it. and plzzzzz report and bugs.

Webstart Link: http://users.on.net/~bobjob/TD.jnlp


System Requirements:
* Mac OS X 10.3+ / Linux / WindowsXP or later
* 1800 MHz or better
* 256 MB
* 64 MB of Video Memory
* NVIDIA Geforce 2 Ti or ATI Radeon 7500 or better


Basic Mouse controls.
W,S,A,D,Q,E: Keyboard Scroll

debug keys:
F: Frames per secound
V: Line Rendering
B: Bloom
N: Shaders
14 years ago