Martin Juranek

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since Nov 12, 2009
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Recent posts by Martin Juranek

If you want traverse all entries in map, you should consider LinkedHashMap. But it has slower put/remove operations, so it is not always way to go.

Btw, if spatial coordinates are important for objects (you want to use queries like "all objects closer than X from StarXYZ"), you should use structures like quad trees.
14 years ago
I don't know ODE, so I'm free to speculate
Is it possible to temporarily reduce mass of object? (So it will be less affected by gravity)
Would it be then more affected by air friction? If yes, can you compute how would smaller object behave (less air friction) and update state of full sized one besed on this?
14 years ago