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Java vs Shockwave for tile based environment

 
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Hi,
Please note I am not trying to start a flamewar here, this is an important question for me.
I am aiming to build a tile based, isometric type environment with avatars, real-time chat etc. I have been planning to do this in Java because I'm really enjoying learning Java and like the language and its consistency and flexibility.
However, I tried to find a few examples of Java projects like this. I found a few games on SourceForge.net, and they seem to run horribly slowly. Compare that with something like Habbo Hotel, made with Director/Shockwave and now I'm unsure if Java is up to the job. I'm not a big Lingo fan, particularly for a big project like this, but I'd be crazy to take it on in Java if it's going to end up running at a snail's pace.
Anyone have experience of this kind of thing?
Thanks!
J
 
joseph corner
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Here is an interesting article I found in my research:
Java for Game Development.
It doesn't completely answer my question though. Anyone can offer advice?
Thanks,
J
 
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You might try asking here
 
Consider Paul's rocket mass heater.
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