posted 22 years ago
Hello,
There are lots of ways to do what you are asking. Here are a few of them:
You could just draw a new circle on top of the original, this time using the background color.
You could use clearRect(x, y, width, height) to clear a rectangle (draw a filled rectangle of the background color) surrounding the circle.
Note: The cleared rectangle width and height are set to be one pixel wider and taller than one might think is necessary. Play with it to convince yourself that this is necessary.
You could use an image file containing a circle and another blank image file and display the blank image on top of the circle image.
You could use double-buffering techniques to first draw to an offscreen image buffer and then display that image when the time is right. This is especially useful when you need smooth animation effects.
Note: There are cleaner implementations of Double-Buffering, but this one is a beginning.
Hopefully something here helps you.
Good Luck,
-Dirk Schreckmann
[ January 31, 2002: Message edited by: Dirk Schreckmann ]