• Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other Pie Elite all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Campbell Ritchie
  • Jeanne Boyarsky
  • Ron McLeod
  • Paul Clapham
  • Liutauras Vilda
Sheriffs:
  • paul wheaton
  • Rob Spoor
  • Devaka Cooray
Saloon Keepers:
  • Stephan van Hulst
  • Tim Holloway
  • Carey Brown
  • Frits Walraven
  • Tim Moores
Bartenders:
  • Mikalai Zaikin

Java 2D & 3D

 
Ranch Hand
Posts: 511
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
Hello,
My friends and I are planning on creating a standard 2D tile-based game for the Pocket PC, Palm Pilot, and Nintendo Gameboy Advance. My question is should I just stick with Java for the programming language or C/C++?
I heard that C/C++ programs are faster than Java programs ( because C/C++ programs are compiled into native machine code, instead of interpreted bytecode ).
I would appreciate any suggestions, WEB URLs, etc., regarding this matter...
-Unnsse M. Khan
 
Greenhorn
Posts: 20
  • Mark post as helpful
  • send pies
    Number of slices to send:
    Optional 'thank-you' note:
  • Quote
  • Report post to moderator
You would not want to use Java for real-time, if that is what you (and your friends) are thinking.
I am new to the Java 2D/3D so I am going to stick with Java.
If you plan on networking this game with others I would use C/C++.
Good Luck and let me know how it goes!
-patrick
reply
    Bookmark Topic Watch Topic
  • New Topic