Well, here is my problem:
I have a signed
applet that loads images (lots of), build a canvas that contains each one and throw them in a container. All the images are loaded pretty well but the creation of the canvas takes too long. Sometimes only a few are loaded and then the applet hangs. If I open the
Java Console he (the applet) will be active again, load a few more canvas (with image inside) and then hangs. If I press "T" (to show the threads) he will load some more ... This behavior depends on what?
Why can I load images in seconds and a poor canvas takes so long?
If anyone encountered this type of problem, please reply.
Thank you for your attention,
Ady
[This message has been edited by Adrian Muscalu (edited August 02, 2000).]