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How to get hardware acceleration on 2d images in applets?

 
Greenhorn
Posts: 3
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I tried using VolatileImage but it wasn't accelerated (image.getCapabilities().isAccelerated() returned false)
I basically used it like this

public VolatileImage image;
public Constructor(){
image = gc.createCompatibleVolatileImage(width, height, Transparency.OPAQUE);
}

what else am i supposed to do to get it hardware accelerated?
 
Master Rancher
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I don't think that's applet-specific, so I moved the question to the general GUI forum.

Let's discuss this in this duplicate post.
 
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