The answer isn't "Why", is "How"!
Follow me on Twitter - Speak portuguese? Check out JavaFree.org
The answer isn't "Why", is "How"!
Follow me on Twitter - Speak portuguese? Check out JavaFree.org
Games are "super importants" to RIA technologies. Flash is very famous because of their games!!
Philippe Lhoste wrote:Actually, JavaFX can be seen as a game engine in itself: it manages a scenegraph, you can easily do sprites, and even collision detection, you have a GUI for user information or settings, etc.
You can also plug in a physics engine like JBox2D or Phys2D, etc.
Just don't expect to do 3D games yet.
The answer isn't "Why", is "How"!
Follow me on Twitter - Speak portuguese? Check out JavaFree.org
Philippe Lhoste wrote:I am not familiar with existing game frameworks, but I doubt they have a concept of character or enemy, as they are more on the "business logic" end, and are not suited to all games (like Tetris...); they are easy enough to create and customize to your own needs.
Tiled world can be done with the Tile layout and you can scroll it with a ClipView.
The answer isn't "Why", is "How"!
Follow me on Twitter - Speak portuguese? Check out JavaFree.org
Philippe Lhoste wrote:I am not familiar with existing game frameworks, but I doubt they have a concept of character or enemy, as they are more on the "business logic" end, and are not suited to all games (like Tetris...); they are easy enough to create and customize to your own needs.
Tiled world can be done with the Tile layout and you can scroll it with a ClipView.
SCJP
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