Games are "super importants" to RIA technologies. Flash is very famous because of their games!!
True, but this has nothing to do with RIA technology. Flash games became hugely popular long before the term RIA was even coined. In my opinion, looking for or writing a game engine in JavaFX is reinventing the wheel. There are already several
Java based game engines which could probably work with JavaFX, since it's all Java anyway, eventually. I've seen demos of JMonkeyEngine being used with Griffon, which is a groovy based API for building Swing applications. There is also
Slick which is a 2D OpenGL game API. I'd first look at how I could use those with JavaFX, if possible, before even considering writing a game engine in JavaFX.
And on top of all that, if an engine already exists for Java, what does a JavaFX engine bring to the table? Declarative syntax? The only game related thing that might be good for is building scenegraphs, which these other API's already make quite simple.