posted 13 years ago
I'm currently working on a 2d game with the SWT/JFace GUI library's with a friend. They support in-line opengl with a GLCanvas.
I've played with slick too, which is nice. The only reason we aren't using slick is because we want more control of what happens / the game to be more lightweight and only have things we actually need, slick would be overkill for our project. Not to mention SWT is just fun, so we wanted to see how far we could take it.
NOTE: I Don't recommend using SWT for taking the place of a 2d game engine, it was not designed to make games xD, just throwing it out there. I would personally recommend slick for simplicity.
~tak
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