Anyways, there's two things I'm experimenting with. I'm trying to implement extended precision floats (80-bit and 128-bit) for use in Java, so I thought maybe I could use the built in x87 functionality for 80-bit float math and libquadmath for 128-bit float math, all bridged over using JNI. The thing is, using the JNI functions to get object members seems a bit slow and clunky, so I was wondering if I could somehow convert a jobject to a raw pointer, if it isn't a pointer already, for quicker access to the float bits. If my memory serves me correctly, I expect my simple Java object of 10 (or 16) byte-sized (heheh) members to look something like the following, as a struct
I'm uncertain if the header size will change if UseCompressedOops is off, or whether I'm even thinking of the right thing, but I'm here to learn O:
If there's already a library for Java for extended floating point math, great; I just wanted to experiment with how to do it myself using what I've got here on this 64-bit toaster.
Oh, and the second thing I'm experimenting with is seeing how my specific JVM reorders object members for greater space efficiency. I had read an article on how member variables are rearranged, but I can't find the article anymore. Either way, I want to personally experiment and see how my JVM would reorder a class of [pseudo]randomly sized junk values like 0x33, 0xEEEE7777, 0xABCD, or whatever, so I access them via raw pointer (or struct pointer) in C-side code.
In case anything here is bad practice, let me know. I'll just treat it as experimental test code to see how things would work this way.
Tick check! Okay, I guess that was just an itch. Oh wait! Just a tiny ad:
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