Craig Spindler

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since Aug 18, 2008
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Recent posts by Craig Spindler

Can't forget about the classic ol' games that we were brought up on, from the old Nintendo and Sega console machines, even the old dos games like Duke Nukem and who can forget.... da da da.... POLICE QUEST!

Even though the old games were classics, in that it brought a new world to everyone willing to jump onto a keyboard (and later a mouse too), the new games like Fable, Crysis, etc are bringing more sophisticated expectations. Now its not just about the graphics anymore, but also game-play, story-line and just the sheer satisfaction of blowing away another zombie in Left 4 Dead (1 and 2).

I have to agree with Luiz Valmont to which I cant negate however that games are moving towards movie type game playing because frankly...it is!
But thats the whole exciting part of it all... you are involved as the game takes you through an adventure.

Though I feel that games, movies and even education (Yes, even education!) will all be intertwined in a significance to which even a simple user may feel involved or obliged to be involved, I think its a course of action that will proceed beyond anyone's debate or opinion.

My question however is - where is the line drawn? Though games can teach or involve, and the duration to which the game must be prolonged is longer and longer with each new game or new update (version), where is the line drawn so that people may still be connected with the real world... games are getting extremely interesting, and complex and sophisticated, as well as demanding, that maybe there is this urge in most gamers (like myself) to..........keep playing.... classic example.... World of Warcraft, MU, etc.

What's everyone's thoughts on gaming demands and sophistication for the user? And where is the line drawn?
12 years ago