Henry Wong wrote:
This week, we're delighted to have Bill Karwin helping to answer questions about the new book SQL Antipatterns: Avoiding the Pitfalls of Database Programming.
The promotion starts Tuesday, August 31st 2010 and will end on Friday, September 3rd 2010.
We'll be selecting four random posters in this forum to win a free copy of the book provided by the publisher, Pragmatic Bookshelf.
Please see the Book Promotion page to ensure your best chances at winning!
Posts in this welcome thread are not eligible for the drawing.
Philippe Lhoste wrote:I am not familiar with existing game frameworks, but I doubt they have a concept of character or enemy, as they are more on the "business logic" end, and are not suited to all games (like Tetris...); they are easy enough to create and customize to your own needs.
Tiled world can be done with the Tile layout and you can scroll it with a ClipView.
Philippe Lhoste wrote:Actually, JavaFX can be seen as a game engine in itself: it manages a scenegraph, you can easily do sprites, and even collision detection, you have a GUI for user information or settings, etc.
You can also plug in a physics engine like JBox2D or Phys2D, etc.
Just don't expect to do 3D games yet.