no problem, name changed.
I was hoping to introduce some delay's that are inherent in the internet to my application.
As of now, my server has no problems simulaneously serving as many clients as I can throw at it (actually I've only connected 10 of them simultaneously).
Since my server (as it is currently written) takes a number of steps AFTER the accept() call, including a duplex communication with the client; I am concerned that it is susecptable to some I/O blocking deadlocks if there is too much of a delay.
Up to now, all my testing has been with the clients and server all running on the same IP address.
I don't know "grinder", do you think it will help me simulate the internet delays I could be facing?